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1. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
The problem with AFK cloaking is that it's the only thing in game where a player can generate an unintended impact on the game without being actively logged in while not being identifiable as active or inactive. The issue stems from when that pla...
- by I'm Down - at 2015.01.12 22:23:18
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2. Sticky:[Rhea] The Confessor - in Player Features and Ideas Discussion [original thread]
For someone who can get on Sisi, What are some of the fit stats you are getting on these things? AB Tank pulse mode Kite DPS mode Speed mode Can't get on SiSi to test it out for a week or more due to vacation.
- by I'm Down - at 2014.11.28 03:10:28
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3. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
part 3 ...........continued -Capitals need cheap, strong counters in low numbers. What this game is currently lacking is a ship class that naturally counters capital ships without having much other role. My idea would be a T3 BC bomber class tha...
- by I'm Down - at 2014.09.12 05:49:00
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4. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
0.0 goals have to be broken in to 4 parts: removing the overwhelming defensive advantages, removing the predictability of war, balancing ship classes (especially at the capital level), and limiting inter-regional movement. =======================...
- by I'm Down - at 2014.09.12 05:44:00
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5. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
The problem with the Guristas bonuses.... especially with the larger ships later... is that it doesn't affect any type of drone other than damage. It also wipes out a lot of the nerf to fleet assist with drones because it essentially allows someo...
- by I'm Down - at 2014.03.04 03:37:00
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6. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Elise Randolph wrote: It's not a bad change, but I don't think it addresses any of the /actual/ problems. Carrier blobs will still be incredibly efficient at defending objectives - which is where they are used now. Killing things will certainly...
- by I'm Down - at 2014.02.07 01:24:00
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7. Sticky:Dev blog: HED-GP Technical Retrospective - in EVE Information Portal [original thread]
Here's a thought... stop using drones as a balance mechanic for every god damn ship in game. Drones should be super rare to see on almost any ship except a drone class ship. You guys have added them wrongfully to so many ships they do not belong o...
- by I'm Down - at 2014.01.28 03:24:00
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8. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Just a thought, if you're so worried about a SOE BS being OP with a cloaked warping ability, why don't you add some preventative modules to make sure it's not an OP fleet ship. You already have the bastion module, so why don't you tweak it for th...
- by I'm Down - at 2014.01.26 03:52:00
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9. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: you have no clue about how the tracking formula work.. or you are very bad at expressing your toughts in a post. Probably the second... too many mixed things and arguments make it sound you are mixing reasons.... for examp...
- by I'm Down - at 2014.01.24 04:12:00
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10. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
What you two guys are seeing a two fold effect. 1st is the difference tracking makes. Quality of hits are incredibly different for the two drones, so even though you see the paper numbers looking nearly even, the reality is in the actual math...
- by I'm Down - at 2014.01.23 07:21:00
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11. Where are the interdictor changes? - in Player Features and Ideas Discussion [original thread]
Seems like I remember hearing about interdictor changes coming with Rubicon, but I've not seen a thread yet. Are they still planned for release or did they get cut after all the controversy with the other ships?
- by I'm Down - at 2013.10.14 22:24:00
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12. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
So what happens to all the guys who invested in Invention when this all goes down?
- by I'm Down - at 2013.10.05 20:48:00
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13. Large Capacitor Batteries suggestion - in Player Features and Ideas Discussion [original thread]
A'Tolkar wrote: Currently a Medium Capacitor Battery II: 75 MW 75 tf 420 GJ Currently a Large Capacitor Battery II: 275 MW 100 tf 700 GJ Basically I think the capacitor bonus on the Large Capacitor Battery II needs to be buffered. Ignoring th...
- by I'm Down - at 2013.09.24 10:56:00
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14. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
"This patch we've decided to focus on __________" ~Dev team
- by I'm Down - at 2013.09.22 11:56:00
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15. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: I'm Down wrote: So the general Idea I'm hearing is an Eos with: 300 drone bay 100 bandwidth +1 drone controlled per level + 10% to drone mwd speed and tracking + 10% to HP and drone damage + 10% to Armor HP Wo...
- by I'm Down - at 2013.08.12 23:42:00
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16. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
So the general Idea I'm hearing is an Eos with: 300 drone bay 100 bandwidth +1 drone controlled per level + 10% to drone mwd speed and tracking + 10% to HP and drone damage + 10% to armor HP Would make it inline with all the other commands wh...
- by I'm Down - at 2013.08.12 23:05:00
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17. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Vyktor Abyss wrote: CCP Rise wrote: The biggest one is that it gets more bonuses to its primary weapons than a missile or turret based ship would. Here is the sentence that irks me most of all. CCP Rise wrote: primary weapons S...
- by I'm Down - at 2013.08.09 19:55:00
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18. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: smug First, to comment on your pro/con post about page 79... it's about 5 to 1 ratio of negative post to positive on this thread, and actually worse now than in early pages. Secondly, you can't post about player support ...
- by I'm Down - at 2013.08.06 21:28:00
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19. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
It would also be really cool if command ships were the primary link for communications within a fleet. In other words, if you were missing a squad command ship... your squad would have diminished broadcasting abilities for targets and repairs... ...
- by I'm Down - at 2013.08.04 20:20:00
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20. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
You guys need to understand, the devs have absolutely no clear vision of what is needed, nor what they want to do about it. Instead, they want to rush through changes that make little to no sense (hacs & commands) and promise us they'll watch ...
- by I'm Down - at 2013.08.04 20:16:00
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